Demo Update and IndieGoGo Launch
Alrighty, so it's been several months since the IGMC 2018 when I first made the Dojo Master prototype. Over the months I have updated the demo: fixing bugs, reworking gameplay elements, and adding procedurally generated content. It's taken me far too long to do these things, as I have had little free time (and needed to do extra work to make up for the month I took of to do the initial prototype for IGMC!).
But now I believe the demo is in a good state and I launched an IndieGoGo Campaign for it! If successful, I will be able to work on this full time for the next few months, and be able to commission people for more custom game assets. So please, check the demo out, and if you like what you play, consider funding the IndieGoGo Campaign! If you can't help fund it though, please spread the word! IndieGoGo has a referral system that will track your unique links when you share it, and I am providing perks for people's referrals (you can read about it on the campaign page)! I'm also trying to build some sort of community around the game, so if you want to have discussions about the game, I also created a subreddit /r/dojo_master.
So please check out the demo, provide any feedback & criticisms you may have, and help support Dojo Master however you can - you'll be making dreams come true!
Files
Get Dojo Master
Dojo Master
RPG Rogue-lite and Dojo Management
Status | In development |
Author | LockeCole88 |
Genre | Role Playing |
Tags | 2D, asynchronous-multiplayer, dojo-management-simulator, Farming, Funny, Roguelite |
Languages | English |
Accessibility | Interactive tutorial |
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